19-04-2021



Game Cheats: Fighting Styles: The list below are the fighting styles for each wrestler. Aerialist 1: Evan Bourne/Matt Sydal. Aerialist 2: Rob Van Dam. Aerialist 3: Jeff Hardy. Aerialist 4: Sonjay Dutt. Brawler 1: Johnny Gargano. Brawler 2: Dana Brooke. Brawler 3: Terry Funk. Brawler 4: J.T.G. (Cryme Tyme) Giant 1: The Great Khali. Link to cheat table Link to updated cheat table for pop vc & sp only all scripted 100% works. Lost when my mega ac. WWE 2K16 Trainer - PC. Trainers, cheats, walkthrough, solutions, hints for PC games, consoles and smartphones.


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Total votes: 108
November 9, 2015 - 12:02pm

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Game Cheats:

Fighting Styles:
The list below are the fighting styles for each wrestler.

Aerialist 1: Evan Bourne/Matt Sydal

Aerialist 2: Rob Van Dam

Aerialist 3: Jeff Hardy

Aerialist 4: Sonjay Dutt

Brawler 1: Johnny Gargano

Brawler 2: Dana Brooke

Brawler 3: Terry Funk

Brawler 4: J.T.G. (Cryme Tyme)

Giant 1: The Great Khali

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Giant 2: King Kong Bundy

Giant 3: Andre The Giant

Giant 4: Tensai

Powerhouse 1: Scott Steiner

Powerhouse 2: Goldberg

Powerhouse 3: Roderick Strong

Powerhouse 4: Kenny Omega

Showboat 1: Dusty Rhodes

Showboat 2: Petey Williams

Showboat 3: M.V.P. (Montel Vontavious Porter)

Showboat 4: Scotty 2 Hotty

Striker 1: Yoshi Tatsu/Naofumi Yamamoto

Striker 2: Shinsuke Nakamura

Striker 3: Kassius Ohno/Chris Hero

Striker 4: Mike Tyson

Technician 1: Konnan

Technician 2: Colt Cobana/Scotty Goldman

Technician 3: AJ Styles

Technician 4: Trent Barretta

Preset Movesets:
The list below are the preset movesets for each of the wrestlers.

American Dragon: Bryan Danielson/Daniel Bryan

Backbreaker Specialist: Roderick Strong

Bucking Trends: The Young Bucks

Charisma Personified: Jeff Hardy

Gold Standard: Shelton Benjamin

Jackson: Ezekial Jackson

Jomo: John Morrison

Olympic Hero: Kurt Angle

Cheat Engine Wwe 2k16

Panama Playboy: Adam Cole

Shake, Rattle & Roll: Road Dogg

The Ace Of Japan: Hiroshi Tanahashi

The Dude: Trent Barretta

The Monster: Brodus Clay

The Shoot Fighter: Katsuyori Shibata

The Suplex Machine: Tazz

WWE Legend 1: Eddie Guerrero

Abilities:
Below is a list of the different abilities the Superstars have, each ability has 3 different levels which has the corresponding listed attributes.

Dirty Pin

Ability: Can be performed when the opponent is lying parallel to the ropes.

Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%.

Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%.

Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.

Diving Pin Combo

Ability: Allows a Superstar to perform a pin immediately following certain diving attacks.

Level 1: Reduces opponent's kickout gauge by 10%.

Wwe 2k16 ps4 cheatsWwe 2k16 showcase unlockables

Level 2: Reduces by 20%.

Level 3: Reduces by 30%.

Fan Favorite

Ability: Increases the time window in which players must complete a Superstar's Comeback moment.

Level 1: Increases by 13 seconds.

Level 2: Increases by 16 seconds.

Level 3: Increases by 21 seconds.

Immovable Object

Ability: Can only be used by Heavyweight and Super Heavyweight wrestlers. Decreases the chance that a Superstar will fall to their knees when

Hit by a strong or running strike.

Level 1: Decreases the chance by 40%.

Level 2: Decreases by 55%.

Level 3: by 65%.

Mouthpiece

Ability: Supertars have a stamina increase when their manager distracts the referee.

Level 1: Provides a small boost.

Level 2: Increases boost further by 50%. Only usable twice per match.

Level 3: Increases boost further by 50%. Only usable twice per match.

Move Thief

Ability: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina.

Level 1: Ability can be used once per match.

Level 2: Useable twice and increase the stamina lost.

Level 3: Completely drains the opponent's stamina while allowing the move to be used once per match.

Wwe 2k16 Showcase Unlockables

Pin Combo

Ability: Allows a Superstar to perform a pin immediately following certain grapple attacks.

Level 1: Reduces opponent's kickout gauge by 10%.

Level 2: Reduces to 20%.

Level 3: Reduces to 30%.

Resilience

Ability: Allows Superstars to immediately kick out from the pinfall mini-game.

Level 1: Requires a Finisher and can be done once per match.

Level 2: Requires a Finisher but can be done twice per match.

Level 3: Does not require a Finisher but can only be done once per match.

Ring Escape

Ability: Allows Superstars to escape to ringside when they are down near the ropes.

Level 1: Requires 75% of stamina bar to perform.

Level 2: Reduces cost by 33%.

Level 3: Reduces cost by 66%.

Rope Break

Ability: Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count.

Level 1: Decreases by 60%.

Level 2: Decreases by 50%.

Level 3: Decreases by 40%.

Ruthless Aggression

Ability: When a Superstar is fighting at ringside, damage dealt from grapple and environmental attacks is increased.

Level 1: Increased by 7%.

Level 2: Increased by 11%.

Level 3: Increased by 18%

Teamwork

Ability: Damage inflicted by double team moves and Tag Team finishers is increased.

Level 1: Deals 12% more damage.

Level 2: Deals 17% more damage.

Level 3: Deals 26% more damage.

Technician

Ability: Decreases stamina cost of reversals.

Level 1: Decreases by 10%.

Level 2: Decreases by 30%.

Level 3: Decreases by 50%.

System: PS4, Xbox One, PS3, Xbox 360
Dev: Visual Concepts/Yuke’s
Pub: 2K Games
Release: October 27, 2015
Players: 1-4
Screen Resolution: 480p-1080iBlood, Language, Suggestive Themes, Use of Alcohol, and Violence

WWE 2K15 was enough to make you lose faith in the series. With lackluster custom superstar options, one of the smallest character rosters in the series' history, limited match types, and constant chain wrestling and reversal loops, it was quite possibly the most disappointing game to carry the WWE name. Fortunately, WWE 2K16 rights nearly all of those wrongs, but introduces a few new flaws that keep it from being a headliner.

When it comes to options, WWE 2K16 has players covered. There is so much to see and do here. There is a general play mode with eight different kinds of matches, with between two and twelve options for each one. This is fantastic for people who want to immediately pick up and play, especially since a large cast of Superstars, Divas, Legends, and Managers are immediately available. The Handicap match is most limited, with only two options, but most others have at least three variations to choose from. The one on one matches especially shine with 12 ways to customize a match.

One could even say WWE 2K16 steps into simulation territory, with its multiple story modes. MyCareer is the clearest example, with three character slots available for original Superstars. You not only participate in matches for this man you make, but the decisions made in bouts, on shows, and during interviews influence the avatar's personality. You can go for different belts and varying levels of prestige, starting out in training under Matt Bloom at what is apparently the WWE Performance Center. It's quite intriguing.

This simulation element carries over to the WWE Universe mode, as you can have matches simulated and go through virtual days, weeks, and months to see how rivalries progress leading up to a major event. During my play session, as an example, things were leading up to an Extreme Rules match. Even now, as I write this, I'm acting as a spectator and watching a virtual Smackdown match.

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Especially interesting is the 2K Showcase mode going through Austin 3:16. This storyline follows Stone Cold Steve Austin's career, taking you through every match. Here, the simulation element requires you to meet certain objectives to recreate the actual chain of events. For example, the first match is a 1996 King of the Ring battle against Jake 'The Snake' Roberts and requires a player to bring him down to critical damage to win.

All this variety in WWE 2K16 is a huge step in making amends for WWE 2K15, especially since gameplay is improved as well. Aside from more match types and more people in the ring at once, a number of core mechanics have been changed to make things feel less gimmicky. WWE 2K15 overwhelmed players with mini-games, which would pop up when chain wrestling, putting someone in a submission hold, and relentless reversals. Here, I typically only encountered one chain wrestling encounter per match, and submission holds occurred quite infrequently. Each were easily explained, leaving less mystery to finding a way out. Also, the limit on reversals keeps them from being abused.

However, I did notice a downside to the new WWE 2K16 reversal system. To trigger one, someone must press the lower right trigger at exactly the right time. It took me about an hour to work out the timing perfectly, so I wouldn't get a dreaded 'too fast' or 'too slow' message. Even still, I find myself slipping from time to time, especially in online matches.

As for online matches, the quality varied. Stability was vastly improved after a match, and I appreciated the opportunity to participate in a practice match while I waited for someone to join. My custom diva still has some issues where her outfit didn't look quite right in an online match, but her hair looked better after the patch, so I'm certain a future update will make sure she looks exactly the way I intended.