19-04-2021



Arnold Arnold render farm Fox Renderfarm is a global technology company specialized in cloud computing services for rendering in entertainment industry. We supports most popular 3D software, renderers and plugins all over the world, like 3ds Max, Maya, Cinema 4D, SketchUp, Blender, LightWave, V-Ray, Redshift, Corona, and more. Learn Arnold rendering in Maya for architectural exteriors. Instructor George Maestri shows how to set up, light, render, and composite shots for daytime and nighttime.

You Will Require an Arnold License for Each Team Render Client

Every machine that renders with Arnold needs an Arnold license. For example, if this is your Team Render setup:

then you need 5 Arnold licenses.

Team Render Arnold

Setting up C4DtoA on Team Render Clients

To set up a TeamRender client:

  • Install C4DtoA.

    The C4DtoA installer automatically finds the Team Render Client installation, and installs the C4DtoA plugin there.

  • Connect to the license server.

    • For annual subscription licenses (Autodesk licenses), see here
    • For monthly subscriptions (RLM licenses), see here

Maya Arnold Render

Using Team Render

Cinema 4D to Arnold offers a full support of Team Render, the network rendering framework of Cinema 4D. You can increase your render capacity and significantly decrease render times by rendering a single frame or an animation (frame sequence) distributed to multiple machines on your network.

Your server can be started from Studio, or you can also start Team Render Server as a separate application. To setup Team Render in Studio you must follow these steps:

  1. Enable Team Render by opening the Edit > Preferences... dialog, selecting Renderer > Team Render and enabling the Enable Team Render checkbox.

  2. Start the Team Render Client application on your client machines.

  3. Setup client machines by opening the Render > Team Render Machines... dialog. Click Machine > Add Machine... and enter the IP address and port number of the client. You can check the address in the console of the Team Render Client (e.g. 192.168.1.120:5401). You must also enter the security token of the client which you can check in Machine > Preferences... of the Team Render Client dialog.

  4. Start the render by clicking Render > Team Render to Picture Viewer... You should see messages in your Team Render Client console stating the download of the scene, any scene assets and starting of the render.

C4DtoA has to be installed, and Arnold license has to be setup properly on all client machines. Besides Team Render workflow for Arnold does not require any custom setup. You can check the following tutorials for more information:

Team Render setup
Team Render server

If you render a single frame, each client will render a couple of buckets depending on their number of cores (for example a client with eight cores will render eight buckets in a step). If a client is out (network error, crash or stopping the client), another client will take over the failed buckets. If you restart the failed client, it will connect and continue the render.

If you render an animation, then each client will receive a range of frames to render. If a client is faster than the others and finishes early then a new frame range will be assigned to it.

All assets (textures, vdb volume files, etc.) are automatically downloaded by the clients, and no special configuration is needed.

Rendering via the Team Render Server loads the assets on demand. In cases when the assets are processed by Arnold (e.g. udim textures) you have to disable 'Clients Get Assets on Demand' in the Team Render settings of the server.

Limitations
  • Arnold drivers cannot be used in a single frame Team Render because drivers are active on the client machines, writing out only a part of the image.
  • The Arnold IPR Window does not support TeamRender. This is not possible natively in C4D as Team Render is not designed for interactive rendering.

There's a known bug in Cinema 4D R23.008, that plugins are not loaded automatically in Team Render Client and Commandline render. The plugins folder (e.g. c:Program FilesMaxon Cinema 4D R23plugins) has to be added manually.

In Team Render Client go to File -> Preferences... -> Plugins -> Search Paths -> Add Folder...

For Commandline, specify the g_additionalModulePath environment variable.

C4DtoA 3.1.1 is a minor feature release, that uses Arnold 6.0.4.0.

This release introduces support for the new Scene Node graph (Neutron) in Cinema 4D R23.

Installation

  • Download the Arnold for Cinema4D plugin
  • Follow these installation instructions.

Autodesk Network Licensing in Arnold 6 requires new license files with an updated 2020 version. Please follow the instructions on this page to generate your license file. More info about Arnold 6 licensing can be found here.

Compatible Cinema 4D Versions

Team Render Arnold Palmer Invitational

  • Cinema 4D R20.057 and above
  • Cinema 4D R21.026 and above
  • Cinema 4D S22.016 and above
  • Cinema 4D R23.008 and above

System Requirements

  • OSX 10.11 or later
  • Windows 7 or later, with the Visual Studio 2015 redistributable
  • Linux with at least glibc 2.12 and libstdc++ 3.4.13 (gcc 4.4.7). This is equivalent to RHEL/CentOS 6
  • CPUs need to support the SSE4.1 instruction set
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above
  • Arnold GPU works on Linux and Windows and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows. See Getting Started with Arnold GPU for more information.

Enhancements

  • Support for Scene Node graph (Neutron) in Cinema 4D R23: The Neutron Scene Node graph introduced in Cinema 4D R23 is now exported to Arnold. Currently only polygon objects and instances are supported. Arnold shaders can be assigned to objects, but it's not possible to create any Arnold specific nodes in Neutron at the moment. (c4dtoa#1687)

There's a known bug in Cinema 4D R23.008, that plugins are not loaded automatically in Team Render Client and Commandline render. The plugins folder (e.g. c:Program FilesMaxon Cinema 4D R23plugins) has to be added manually.

Arnold Render Settings Maya

In Team Render Client go to File -> Preferences... -> Plugins -> Search Paths -> Add Folder...

Arnold Renderer - Powerful Yet Easy-To-Use | GarageFarm.NET

For Commandline, specify the g_additionalModulePath environment variable.